import Common from "../common/Common";
import Define from "../common/Define";
import UserInfo from "../UserInfo";
import ResManager from "./ResManager";

// Learn TypeScript:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/typescript.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/typescript.html
// Learn Attribute:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/reference/attributes.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/attributes.html
// Learn life-cycle callbacks:
//  - [Chinese] http://docs.cocos.com/creator/manual/zh/scripting/life-cycle-callbacks.html
//  - [English] http://www.cocos2d-x.org/docs/creator/manual/en/scripting/life-cycle-callbacks.html

const {ccclass, property} = cc._decorator;

@ccclass
export default class SoundManager {

    static audioSourceArr:cc.AudioSource[] = []
    public static palySoundById(soundId:number,isLoop:boolean = false){

        ResManager.loadSound(1,function(clip:cc.AudioClip){
            if(clip != null){
                let audioSource:cc.AudioSource = new cc.Node(soundId.toString()).addComponent<cc.AudioSource>(cc.AudioSource);
                audioSource.clip = clip

                audioSource.loop = isLoop
                audioSource.volume = 0.5
                audioSource.stop();
                audioSource.play();
                SoundManager.audioSourceArr[soundId] = audioSource
            }
        }.bind(this))
        /*
        let audioSource = Common.nodeSoundRoot.children[soundId].getComponent<cc.AudioSource>(cc.AudioSource)
        if(audioSource != null){
            console.log("ss 00") 
            audioSource.loop = isLoop
            audioSource.stop();
            audioSource.play();
            SoundManager.audioSourceArr[soundId] = audioSource
        }*/
    }

    public static pauseBackGroundSound(isPause){
        let sound = SoundManager.audioSourceArr[Define.soundBackgound]
        if(isPause){
            if(sound != null){
                sound.pause();
                console.log("暂停音乐")
            }
        }else{
            if(sound != null){
                sound.resume();
            }else{
                console.log("ss")
                SoundManager.palySoundById(Define.soundBackgound,true);
            }
        }

    }
}
